Review and adjust team assignments

Written By Squad Rotate Admin

Last updated About 7 hours ago

Review and adjust team assignments

Auto-balancing gets you most of the way. Then you read the board and make the handful of tweaks only you know about. The key idea: lock what you like, re-balance the rest.

Read the board

Roster Builder lays out one column per team, with the Unassigned column pinned on the left. Anyone in Unassigned still needs a home.

Each player card shows:

  • The player's name.
  • An experience marker (e1 through e5).
  • A g for girls.
  • Their available nights.
  • A warning badge if a request or night couldn't be met.

The line under the header recaps the last run: when it ran, how many moves it made, and how many players were unsatisfied or pooled.

Move a player

  1. Click move on the player's card.
  2. Pick a team, or pick Unassigned pool to set them aside.

Drop a player to the pool when their practice night stops working, then place them by hand or re-balance later.

Lock a player in place

Click the lock toggle on a card. An open circle means unlocked; the padlock means locked.

Locked players do not move when you re-balance. The builder works around them and still counts them in the size and skill math. Lock the assignments you've hand-tuned so a later run can't undo them.

Re-balance after a late coach or new signups

Just click Balance teams again. Only unlocked players move. Everything you locked stays exactly as it is. That's how you add a late team or absorb new registrants without blowing up the rosters you already settled.