Team Info & Roster
Set your team size and formation, add and edit players, assign power ratings, and import a roster with a LeagueRun code.
Written By Squad Rotate Admin
Last updated About 1 month ago
Players per side
The Players per side pills (4v4 through 11v11) on the Roster tab set how many players are on the field at once. Pick the size your league plays.
Changing size clears the shift assignments for the game you have open, because a lineup built for 9v9 has no meaning in 7v7.
Your old lineup is kept. Switch back to the size you came from and the assignments come back exactly as they were, pins included. SquadRotate tells you before it clears anything, and says how many shifts are affected.
Two limits worth knowing:
- The lineup is remembered for the game you are currently on. Starting a new game, or switching to a different one, starts fresh.
- It is remembered per size, and only the most recent one for each. Going 9v9 to 7v7 and back gives you your 9v9 lineup. Going through several sizes only keeps the latest lineup you had at each.
Choosing a formation
Below the size pills is the Formation panel. Each card is a shape for your team size, named defenders, midfielders, strikers. A goalkeeper is always included. For 7v7, for example:
- 3-1-2: balanced, solid back, two up top (the default)
- 2-2-2: box shape, lots of options
- 3-2-1: defensive, protect a lead
- 2-3-1: possession, own the middle
Tap a card to use it. Auto-Assign, the chalkboard and the shift checks on Game-day all follow the formation you pick here.
Adding a player
Tap + Add Player at the bottom of the Roster tab. Fill in:
- Name: first and last. On Game-day, players show as first name and shirt number, like Ava (7).
- Kit Number: their shirt number.
- Power Score (1–3): 1, Little experience, 2, Some experience or 3, Very experienced. See below.
- Preferred Positions: tick every position they're happy to play: GK, DEF, MID, STR. Auto-Assign uses this. Only players with GK ticked are put in goal, so tick it for everyone who can keep.
- Notes: any coaching notes. A short preview shows on their roster card.
The first time you add a player to a team, a Before you add players screen asks you to confirm you're 18 or older and allowed to enter this team's player information, including any parental permission needed for players under 13. You only do this once per team.
Editing or removing a player
Tap any player card to open it. Make your changes and tap Save, or tap Delete to remove the player from the roster.
Redeeming a LeagueRun code
If your league runs on LeagueRun, your commissioner (for GORC, that's Bill) can send you a share code by email. The code pulls your team straight into SquadRotate. No typing in the roster by hand.
Before you redeem a code, you need a SquadRotate account. Signing up takes an email address and a password. Tap Create an account on the sign-in screen if you haven't already.
To redeem a code:
- Tap Have a LeagueRun code? It's on the empty roster screen if you're starting fresh, or the button below your roster if you already have players.
- First time on this team? A Before you add players screen appears before the code box. It asks you to check a box confirming you're 18 or older and have authority to enter this team's player information, including any parental permission required for players under 13. Check the box and tap Confirm & continue. This is a one-time step per team. It's the same confirmation SquadRotate asks for the first time you add a player by hand, so you won't see it again on this team once you've done it either way.
- Paste or type the code Bill sent you.
- Tap Import team.
Your roster fills in as soon as the code is accepted.
What a code brings in
Redeeming a code pulls in:
- Your player roster (names)
- Your full coaching staff, if your commissioner has set one: head coach and every assistant coach, listed by name and role. This replaces whichever coaches you already have.
- Your team's game schedule, if your commissioner has entered one: a read-only list showing round, opponent, date and time, and location
- Your practice night, time and field, if your commissioner has set one
- Your team name, if included on the LeagueRun side
Note: Once a roster is imported, it's your ordinary SquadRotate roster. Edit power ratings, positions and notes the same way you would with a hand-built team. There's no live connection back to LeagueRun. Edits you make here don't sync back, and changes on the league side don't reach you automatically. If your roster changes upstream, redeem a fresh code to pull in the update. See below.
Redeeming again later
Redeeming a code replaces your current roster, coaching staff and game schedule. It never merges with what's already there. Every item above gets swapped for whatever LeagueRun sends, including coaches you added by hand. Your practice night, time and field only change if the new code carries a different one.
Any changes you've made to players are lost when you redeem again: power ratings, positions and notes. Coaches you added by hand are replaced too. SquadRotate only stores a name and role for each coach, so there's no phone number or notes to lose.
If your team already has players or coaches, SquadRotate asks you to confirm before it replaces them, and lists what will be replaced.
Redeem a new code when your commissioner tells you the team changed upstream, for example after a mid-season rebalance. Otherwise, keep managing your roster in SquadRotate as usual. You don't need to redeem again for routine changes.
Warning: Check with your commissioner before redeeming a second time if you've made changes you want to keep, including any coaches you've added by hand. There's no undo once the new import replaces the old data.
If the code doesn't work
- "We couldn't redeem that code." The code may have expired, been used up, or been sent to a different email address than the one you signed in with. The message names the account you're signed in as. Check that's the email your commissioner has for you, then ask them to check the code. Codes can expire or get revoked and replaced.
- "This code needs a newer version of SquadRotate." Update the app and try again.
- "Something's off with this code's data." Try again, or contact support (below).
- "Sign in to redeem a code." Create a SquadRotate account or sign in first, then redeem the code.
- "Your SquadRotate account has no email address, so it can't be matched to a code." Your account is missing an email on file. Contact support (below) to get one added.
- The code box never appeared, and you're back on your roster. You tapped Cancel on the Before you add players screen, so nothing was imported. Tap Have a LeagueRun code? again, check the box, and tap Confirm & continue. Redeeming a code needs that confirmation.
- "You're offline" or "Couldn't reach LeagueRun." Check your connection and try again.
- "Too many redeem attempts. Wait a minute and try again." You've tried several times in a short window. Nothing's wrong with your account. Wait a minute, then try once more with the code exactly as it was sent.
Still stuck? Go to your commissioner first. They can check the code, send you a fresh one, or set your account up by hand if signing up is the problem. For GORC, that's Bill. Give them your name, email and team, and the exact error message if you have one.
If your commissioner can't get you sorted, they'll take it from there. Email support@gizmobuild.io only if you don't have a commissioner to go through.
Power ratings: how to assign them
Auto-Assign uses power ratings to break ties, and the strength readings on Game-day add them up. A rough guide:
- 1: still learning the basics
- 2: holds their own in most positions
- 3: one of your stronger players, can anchor a shift
Tip: You don't need to be precise. Rough is fine. Playing time and position spread come first, and power only decides between players who are otherwise even.
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